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Absalom Wave Rider

Absalom Wave Rider CR 3

Source Inner Sea NPC Codex pg. 3
XP 800
Gillman rogue 2/sorcerer 2
NG Medium humanoid (aquatic)
Init +2; Senses Perception +6

Defense

AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 21 (4 HD; 2d8+2d6+2)
Fort +1, Ref +6, Will +3; +2 vs. enchantment
Defensive Abilities enchantment resistance, evasion
Weaknesses water dependent

Offense

Speed 30 ft., swim 30 ft.
Melee spear +4 (1d8+2/×3) or dagger +4 (1d4+2/19–20)
Ranged mwk underwater light crossbow +5 (1d8/19–20)
Special Attacks sneak attack +1d6
Spell-Like Abilities (CL 2nd; concentration +5)
6/day—dehydrating touch
Sorcerer Spells Known (CL 2nd; concentration +5)
1st (5/day)—hydraulic pushAPG, mage armor
0 (at will)—daze (DC 13), detect magic, light, ray of frost, read magic
Bloodline aquaticAPG

Statistics

Str 14, Dex 15, Con 10, Int 12, Wis 8, Cha 16
Base Atk +2; CMB +4; CMD 16
Feats Eschew Materials, Mounted Archery, Mounted Combat, Skill Focus (Ride)
Skills Acrobatics +7, Climb +6, Handle Animal +5, Intimidate +8, Knowledge (arcana) +6, Knowledge (local) +6, Perception +6, Ride +9, Spellcraft +6, Stealth +6, Swim +15
Languages Aboleth, Aquan, Common
SQ amphibious, bloodline arcana (+1 caster level on water spells and summoned creatures with a swim speed or the aquatic or water subtype gain a +1 morale bonus on attack and damage rolls), trapfinding +1
Combat Gear oils of magic weapon (2), potion of cat’s grace, potions of cure light wounds (2), scroll of whispering wind; Other Gear dagger, mwk underwater light crossbowUE with 20 bolts, spear, cloak of resistance +1, grappling hook, hippocampus (combat trained) with exotic military saddle, silk rope (50 ft.), waterskin, 12 gp

The knights of Absalom’s Wave Riders are legendary in naval circles across the Inner Sea region. Trained to ride hippocampus mounts by the gillmen of Escadar on the Isle of Erran, the knights move swiftly and work in small groups to patrol Absalom’s harbor and surrounding waters. The Wave Riders defend local ships from monsters that are summoned by enemies or that rise from the depths of their own accord, and use their speed and maneuverability to observe and occasionally harass enemy ships. Though they lack a heavy cavalry’s capabilities, Wave Riders are adept at approaching smaller ships and boarding before the lookouts even know they are there. Usually, only those who would harm Absalom by way of the sea need fear the Wave Riders, but they also aren’t above assisting with anti-smuggling raids from time to time.

Many of Escadar’s gillmen serve in the sea cavalry. Though the Wave Riders value the gillmen’s natural abilities, some in Absalom question the wisdom of trusting the Low Azlanti, pointing to their worship of the inhuman idols found among Escadar’s ruins and rumors that they serve aboleth masters. No nefarious plot has yet surfaced, however. Statistics for hippocampi can be found on page 155 of Pathfinder RPG Bestiary 2.